Important Considerations for the Adaptive Gaming Assessment
Determining the best adaptive controller for an individual can be a tricky process and it takes a lot of trial and error. However, before trying different controllers with someone, it is important to get to know the gamer to help decide which controllers, games, and setup will be best for them. Below is some important information to gather from the gamer prior to trialing different controllers.
Optimizing the Adaptive Controller Setup
The controller setup should be optimized based on the user’s abilities and the game the user is playing. If using the Xbox Adaptive Controller, the joysticks and switches should be placed in strategic locations to optimize gameplay. If using the Quadstick, the profile should be configured for the specific game being played. The two most important factors for deciding the placement of controls are below.
FREQUENCY AND SPEED
Controls that need to be accessed frequently should be placed in locations that are the least fatiguing and easiest to access. These include controls like moving, jumping, dodging, attacking, shooting, and sprinting. Many of these controls also need to be accessed quickly, so they should be placed in a location the user can access with enough speed to successfully play the game. These controls should be prioritized over less frequently accessed controls or controls that don’t necessarily need to be accessed to successfully complete the game (e.g. throwing grenades in a first-person shooter game).
FINE MOTOR CONTROL
Controls that require precise adjustments, such as aiming, should be placed where the user has the most fine motor control. The thumb and index finger have the most fine motor control on the body, so this location should be prioritized if available. Hand controlled joysticks should only be used if the user has good wrist movement, or they will be using the larger muscles in their arm to access the joystick. Using the large muscles in the arms will be more fatiguing for the user and will not provide good fine motor control. If the user doesn’t have good movement at the wrist, a mouth-controlled joystick will be the next best option for fine motor control.